* bots keep away from other bots! * guess the average package weight from what we've see use this to gauge other bots' scores if we can't do it exactly * keep trakc of past paths!!!!!! * jiffies : we avg 13k generator iterations per second use this to figure out closeest (or not) bases by trying say 50 or 100 for each base - put that on the 'far' list better yet - keep a list of bases for at least this turn and keep iterating until you find the closest one * AStar master object that remembers shit * destroy packages carried by a dead robot * Test with every square a home node * Test with max (10k) packages * Test with limits = 1,000,000,000 (carry, money, package weight) * FindClose re-sorts lists given to it it should allow for an extra heursitic as well (eg, package weight) * The serve cuts us off when the game is really over, so start searching even if we think we are done or kill the other guy and get his packages! * FindClose for all items Don't do repeats, club like tupled objects together * FindClose for packages, after you find the closest one, re-FindClose the others to see if they are near this package * Packages extra, if we know of a package we can pick up, nearby do that even if we are delivering * DROP MULTIPLE PACKAGES